type maze_t = Block of string
           |  Wall of int
           |  Empty of int
           
type bonus_t = 
    | Add_one_life
    | Steal_one_life (* graal *)
    | Speed
;;

type malus_t = 
    | Remove_one_life
    | Slow_down
;;

type item_t = 
	| Lifelong_bonus of bonus_t
	| Lifelong_malus of malus_t
	| Limited_malus of malus_t * int (* seconds *)
	| Limited_bonus of bonus_t * int (* seconds *)
            
type bomb_action_t =
    | Explode
 
type direction_t =
	| Top
	| Bottom
	| Left
	| Right
;;

type player_action_t =
	| Move of direction_t
	| Push_bomb of direction_t
	| Jump_walls of int
;;

type bomb_modifier_t =
	| Cross of int
	| Square of int
	| Fungus of int (* time to live *)
;;

type bomb = {
    player: player_t ;
	modifiers: bomb_modifier_t list
};;

type bomb_action_t = 
	| Appear_at of int * int
	| Explode;;

type action_t = 
     | Bomb of bomb_action_t
     | Player of player_action_t
     | Display of int * int * string
;;


let main () = 
    Graphics.open_graph " 320x200+50+50";
    Graphics.set_window_title "Just Nuke It";
    Graphics.wait_next_event [];
    Graphics.close_graph ()
;;

main ();