// -- Build Background Scene
var Layout = function(opts) {

	// -- Default settings
	var settings = {
		el: [],
		dom: null
	} ;
	$.extend(settings, opts) ;
	
	// -- Set running or not
	this.running = true ;
	
	// -- Store settings
	this.settings = settings ; 
	
	// -- Declare Scene here
	this.dom = this.settings.dom.get(0) ;
		
	// -- Set width and height shortcuts
	this.width = this.settings.dom.width() ;
	this.height = this.settings.dom.height() ;
	
	// -- Create objects in scene
	this.els = [] ;
	if ( typeof settings.el == 'object' ) {
		for ( var i in settings.el ) {
		  this.els.push(this.createObj(settings.el[i])) ;
		}
	}
	
	return this;
}; 

// -- Return or set settings
Layout.prototype.option = function(optName, optValue) {
	
	// No params => return all settings
	if ( typeof optName == 'undefined' ) return this.settings;
	
	// If optName and optValue set => modify it
	else if ( typeof optValue != 'undefined' ) this.settings[optName] = this.settings ;
	
	// In other cases, simply return the setting value
	else return this.settings[optName] ;

}; 

// -- Return an object by name
Layout.prototype.getObj = function(name) {
	this.cache = this.cache || {} ;
	
	if ( this.cache[name] ) return this.cache[name] ;
	
	for ( var i in this.els ) {
		if ( this.els[i].settings.name == name ) {
			this.cache[name] = this.els[i] ;
			return this.cache[name] ;
		}
	}
}

// -- Update elements into layout
Layout.prototype.update = function() {
	for ( var j in this.els ) {
		var _el = this.els[j] ;
		if ( _el ) {
			if( ! _el.deleteAfter ) {
				_el.animate() ;
			}
			else { 
				_el.box.addClass('removed').remove() ; 
			}
		}
	}
}

// -- Create an object
Layout.prototype.createObj = function(opts) {
	
	var self = this ;

	// -- Init and build Framebuffer object
	var Obj = function (optsObj) {
	
		// -- Parse options
		var settingsObj = {
			origin: { x: 0, y: 0},
			imageSrc: false,
			backgroundColor: 'transparent', 
			backgroundRepeat: 'no-repeat', 
			backgroundPosition: '0 0',  
			imageOrigin: { x:0, y:0 }
		} ;
		$.extend(true, settingsObj, optsObj) ;
		
		// -- Store options
		this.name = settingsObj.name || 'default' ;
		this.id = settingsObj.id || Wyrian.uniqId++ ;
		this.width = settingsObj.width ? settingsObj.width : self.width  ;
		this.height = settingsObj.height ? settingsObj.height : self.height  ;
		this.settings = settingsObj ;
		
		// -- Find backgroundImage in CSS if specified
		if ( ! settingsObj.imageSrc ) {
			var bgImg = self.settings.dom.css('backgroundImage') ;
			if ( bgImg != 'none' ) {
				settingsObj.imageSrc = bgImg ;
			}
		}
		
		// -- Init position
		this.init() ;
		
		// -- Create a DOM object
		this.box = $('<div>', {
			class:'sprite '+this.name,
			id: 'element_'+this.id,
			css: {
				position: 'absolute', 
				display: 'block', 
				top: 0,
				left: 0,
				width: this.width,
				height: this.height,
				backgroundColor: settingsObj.backgroundColor, 
				backgroundRepeat: settingsObj.backgroundRepeat,
				backgroundPosition: settingsObj.backgroundPosition,
				backgroundImage: settingsObj.imageSrc ? 'url('+settingsObj.imageSrc+')' : ''
			}	
		}).transform({'translate': this.x+'px, '+this.y+'px'}) ;
		
		// -- Append to scene
		this.box.appendTo(self.dom) ;

	} ;
	
	// -- Init 
	Obj.prototype.init = function() {
		this.x = this.settings.origin.x ;
		this.y = this.settings.origin.y ;
	} ;	
	
	// -- Draw object into scene
	Obj.prototype.draw = function() {
		if ( (this.y >= -this.height) && (this.y <= (self.height+this.height)) && this.x >= -this.width && this.x <= (self.width+this.width) ) {
		
			// -- Set sprite to display
			if ( this.settings.sprites ) {
				this.lastSprite = this.lastSprite || 0 ;
				this.lastSprite++ ;
				if ( this.lastSprite >= this.settings.sprites.length ) 
					this.lastSprite = 0 ;
				this.box.css({'backgroundPosition': -1*this.lastSprite*this.settings.width+'px 0'}) ;
			}
			
			// -- Move div
			this.box.transform({'translate': this.x+'px, '+this.y+'px'}) ;
		}
		
	} ;
	
	// -- Animate the Framebuffer into the scene
	Obj.prototype.animate = function() {
		if ( $.isFunction(this.settings.animate) ) {
			this.parent = self ;
			this.settings.animate(this) ;
			this.draw(this) ;
		} else {
			this.draw() ;
  		}
	}
	
	// -- Remove object
	Obj.prototype.deleteObj = function() {
		this.deleteAfter = true ;
	}
	
	return new Obj(opts) ;
};